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Your search for "how to get to the dark web on phone 【Visit Sig8.com】9ZP42K8.qweG" yielded 99577 hits

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Although the research on the design of heterogeneous concurrent systems has a long and rich history, a unified design methodology and tool support have not emerged so far. Therefore, the creation of such systems remains a difficult, time-consuming and error-prone process. The absence of principled support for system evaluation and optimization at high level of abstraction makes the quality of the

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While research on the design of heterogeneous concurrent systems has a long and rich history, a unified design methodology and tool support has not emerged so far, and thus the creation of such systems remains a difficult, time-consuming and error-prone process. The absence of principled support for system evaluation and optimization at high abstraction levels makes the quality of the resulting im

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In this paper we examine the idea of implementing communicating sequential processes (CSP) constructs on a Java embedded chip multiprocessor (CMP). The approach is intended to reduce the memory bandwidth pressure on the shared memory, by employing a dedicated network-on-chip (NoC). The presented solution is scalable and also specific for our limited resources and real-time predictability requireme

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The parallel structure of dataflow programs and their support for processing streams of data make dataflow programming an interesting tool for doing stream processing on parallel processing architectures. The computational kernels, the actors, of a dataflow program communicate with other actors via FIFO channels. The actors in the dataflow model used in this paper may perform different actions dep

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The growing complexity of signal processing algorithms and platforms poses significant challenges to design methods and implementation tools. High-level dataflow programs, such as those in MPEG's RVC-CAL language, provide abstraction and the opportunity for extensive design-space exploration, but they do raise the problem of efficient automatic synthesis to hardware and software. This paper presen

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Parallel architectures are essential in order to take advantage of the parallelism inherent in streaming applications. One particular branch of these employ hardware SIMD pipelines. In this paper, we analyse several scheduling techniques, namely ad hoc overlapped execution, modulo scheduling and modulo scheduling with unrolling, all of which aim to efficiently utilize the special architecture desi

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This paper presents a method for auto-tuning interactive ray tracing on GPUs using a hardware model. Getting full performance from modern GPUs is a challenging task. Workloads which require a guaranteed performance over several runs must select parameters for the worst performance of all runs. Our method uses an analyti- cal GPU performance model to predict the current frame’s render- ing time usi

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Heterogeneous parallel systems are becoming mainstream computing platforms nowadays. One of the main challenges the development community is currently facing is how to fully exploit the available computational power when porting existing programs or developing new ones with available techniques. In this direction, several design space exploration methods have been presented and extensively adopted

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This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics processors. Working in up to five dimensions, i.e., adding time and lens parameters, it is well-known that this can be used to render scenes with both motion blur and depth of field. Our hypothesis is that such a rasterizer can also be used as a flexible tool for other, less conventional, usage area

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Many combinatorial optimization problems lend themselves to be modeled as distributed constraint optimization problems (DisCOP). Problems such as job shop scheduling have an intuitive matching between agents and machines. In distributed constraint problems, agents control variables and are connected via constraints. We have equipped these agents with a full constraint solver. This makes it possibl

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Embedded DSP computing is currently shifting towards manycore architectures in order to cope with the ever growing computational demands. Actor based dataflow languages are being considered as a programming model. In this paper we present a code generator for CAL, one such dataflow language. We propose to use a compilation tool with two intermediate representations. We start from a machine model o

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Execution trace graph analysis of dataflow programs has been demonstrated to be an effective way for exploring and optimizing the design space of many core applications. In this work a novel transformation from the execution trace graph to an event driven linear system is proposed. It is also illustrated how the trace space of can be effectively reduced and well known system control techniques can

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The trade-off between throughput and memory constraints is a common design problem in embedded systems, and especially for streaming applications, where the memory in question usually occurs in the form of buffers for streams of data. This paper presents a methodology, based on the post-processing of dataflow execution traces, that enables designers to make principled choices in the design space f

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Abstract As custom multicore architectures become more and more common for DSP applications, instruction selection and scheduling for such applications and architectures become important topics. In this paper, we explore the effects of defining the problem of finding an optimal instruction selection and scheduling as a constraint satisfaction problem (CSP). We incorporate methods based on sub-grap

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For triangles with linear vertex motion, common practice is to backface cull a triangle if it is backfacing at both the start and end of the motion. However, this is not conservative. We derive conservative tests that guarantee that a moving triangle is backfacing over an entire time interval and over the area of a lens. In addition, we present tests for the special cases of only motion blur and o