Motivation i utbildning: Lärarperspektiv på gamification i Lunds Tekniska Högskolas programmeringskurser
This study investigates teachers’ perspectives on the use of gamification in programming courses at Lund University’s Faculty of Engineering (LTH), focusing on implementation within the Moodle learning platform. Using a qualitative approach, semi-structured interviews were conducted with instructors who integrate gamification elements such as points, levels, progress bars, and immediate feedback i
