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Language Melody Game

The Joint Faculties of Humanities and Theology | Lund University

Language Melody Game

Language Melody Game

The language melody game and the morphology game are two different games aimed at providing the player with tools to enhance learning different aspects of Swedish grammar:

1. Word accents (speech melody), and their relation to morphology

2. Morphology, especially how words are inflected, independently of word accents

The two games have the same structure. The player navigates a dinosaur and jumps up on a platform, where the beginning of a sentence is played (see the example below: De tycker om häst- 'they like horse-'). The last word contains a cue as to how the dinosaur should continue moving: up to a higher platform, where there is one language target, or down to a lower platform, where there is another language target. In the language melody game, the cue is usually a high word accent tone or a low word accent tone and the following target is a suffix. When starting the game, the player will probably just have to guess which suffix (e.g. -en 'definite singular' or -ar 'plural') to choose, but later on, the player should get a feeling for which word ending the dinosaur should land on.

The game is free to use in its original or modified form for non-commercial learning, teaching, and research, as long as the following article is cited in publications where the game has been used in its original or some adapted form:

Schremm, A., Hed, A., Horne, M., & Roll, M. (2017). Training predictive processing with a digital game: Prototype promotes acquisition of anticipatory use of tone-suffix associations. Computers & Education, 113, 206-221.

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Financing

Marcus and Amalia Wallenberg foundation: The language melody game (LMG): Learning Swedish word accents using IT and digital media

Knut and Alice Wallenberg foundation: Tone-Grammar Interaction in the Human Brain: Mechanisms and Applications