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Instruction Selection and Scheduling for DSP Kernels on Custom Architectures

As custom architectures become more and more common for DSP applications, instruction selection and scheduling for such applications and architectures become important topics. In this paper, we explore the effects of defining the problem of finding an optimal instruction selection and scheduling as a constraint satisfaction problem (CSP). We incorporate methods based on sub-graph isomorphism and g

MPEG Reconfigurable Video Coding

Traditional efforts in standardizing video coding used to involve a lengthy process that resulted in large monolithic standards and reference codes. This approach has become increasingly ill-suited to the dynamics and the fast changing needs of the video coding community. Most importantly, there used to be no principled approach to leveraging the significant commonalities between the different cod

Explicit Cache Management for Volume Ray-Casting on Parallel Architectures

A major challenge when designing general purpose graphics hardware is to allow efficient access to texture data. Although different rendering paradigms vary with respect to their data access patterns, there is no flexibility when it comes to data caching provided by the graphics architecture. In this paper we focus on volume ray-casting, and show the benefits of algorithm-aware data caching. Our M

Scale-up Analysis of Continuous Cross-flow Atomic Layer Deposition Reactor Designs

This paper presents the development of a non-dimensional model of a continuous cross-flow atomic layer deposition (ALD) reactor with temporally separated precursor pulsing and a structured model-based methodology for scaling up the substrate dimensions. The model incorporates an ALD gas–surface reaction kinetic mechanism for the deposition of thin ZnO films from Zn(C2H5)2 and H2O precursors that w

Toward Efficient Execution of Dataflow Actors

Dataflow descriptions are a natural match to application areas such as signal processing, cryptography, networking, image processing, and media coding. This paper addresses the problem of efficiently executing the basic elements of a dataflow program, its actors, written in a language such as MPEG's RVC-CAL. Using actor machines as an execution model for dataflow actors, we devise a metric for mea

Dynamic Ray Stream Traversal

While each new generation of processors gets larger caches and more compute power, external memory bandwidth capabilities increase at a much lower pace. Additionally, processors are equipped with wide vector units that require low instruction level divergence to be efficiently utilized. In order to exploit these trends in ray tracing, we present an alternative to traditional depth-first ray traver

Decoupled Sampling for Graphics Pipelines

We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelines, which we call decoupled sampling. Decoupled sampling enables stochastic supersampling of motion and defocus blur at reduced shading cost, as well as controllable or adaptive shading rates which trade off shading quality for performance. It can be thought of as a generalization of multisample ant

Error-bounded lossy compression of floating-point color buffers using quadtree decomposition

In this paper, we present a new color buffer compression algorithm for floating-point buffers. It can operate in either an approximate (lossy) mode or in an exact (lossless) mode. The approximate mode is error-bounded and the amount of introduced accumulated error is controlled via a few parameters. The core of the algorithm lies in an efficient representation and color space transform, followed b

Dynamic Stackless Binary Tree Traversal

A fundamental part of many computer algorithms involves traversing a binary tree. One notable example is traversing a space-partitioning acceleration structure when computing ray-traced images. Traditionally, the traversal requires a stack to be temporarily stored for each ray, which results in both additional storage and memory-bandwidth usage. We present a novel algorithm for traversing a binary

Combined scheduling and instruction selection for processors with reconfigurable cell fabric

This paper presents a new method, based on constraint programming, for modeling and solving scheduling and instruction selection for processors extended with a functionally reconfigurable cell fabric. Our method models parallel reconfigurable architectures, the selection of application specific computational patterns and application scheduling. It takes also into account architectural constraints.

Texture Caches

This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly.

A Virtual Sensor for Predicting Diesel Engine Emissions from Cylinder Pressure Data

Cylinder pressure sensors provide detailed information on the diesel engine combustion process. This paper presents a method to use cylinder-pressure data for prediction of engine emissions by exploiting data-mining techniques. The proposed method uses principal component analysis to reduce the dimension of the cylinder-pressure data, and a neural network to model the nonlinear relationship betwee

Visual observations and acoustic measurements of cavitation in an experimental model of a high-pressure homogenizer

Cavitation is common in high-pressure homogenizers, and has severe negative effects such as noise and mechanical wear, but may also have a beneficial effect in promoting fragmentation. Greater knowledge concerning cavitation in the homogenizer valve is thus important in optimizing the design and utilization of emulsification equipment. The aim of this study was to locate the region of cavitation a

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

We propose a powerful hardware architecture for pixel shading, which enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives. The main goal is efficient pixel shading for moderately to finely tessellated geometry, which is not handled well by current GPUs. Our method effectively decouples the cost of pixel shading from the geometric complex

Klimatpolitiska rådets rapport 2025

Denna rapport utgör Klimatpolitiska rådets årliga utvärdering av regeringens samlade politik i förhållande till de klimatmål som beslutats av riksdag och regering.Del I är en utvärdering av hur regeringens politik har utvecklats under 2024 och har alltså en tidsmässig avgränsning. För att sätta den utvärderingen i ett sammanhang inleds texten men en kortfattad genomgång av nu gällande klimatmål oc

Importance Sampling of Many Lights on the GPU

The introduction of standardized APIs for ray tracing, together with hardware acceleration, opens up possibilities for physically based lighting in real-time rendering. Light importance sampling is one of the fundamental operations in light transport simulations, applicable to both direct and indirect illumination. This chapter describes a bounding volume hierarchy data structure and associated sa

The Acquirer’s Multiple - En empirisk studie på historisk data och dess potential att generera riskjusterad överavkastning.

Purpose: This study’s purpose is to examine if it’s possible through the Value Investing strategy The Acquirer’s Multiple to generate riskadjusted excess return during the period 2003-03-01 to 2016-03-01. Method: A study in the form of a quantitative method based on Tobias E. Carlisle formula The Acquirer’s Multiple with data extracted on a monthly basis from Thompson Reuters Datastream. Theory

3D morphological variability in foraminifera unravel environmental changes in the Baltic Sea entrance over the last 200 years

Human activities in coastal areas have intensified over the last 200 years, impacting also high-latitude regions such as the Baltic Sea. Benthic foraminifera, protists often with calcite shells (tests), are typically well preserved in marine sediments and known to record past bottom-water conditions. Morphological analyses of marine shells acquired by microcomputed tomography (µCT) have made signi